So, by now you’ve undoubtedly heard that Nintendo has launched the latest incarnation of its wildly successful Wii platform: Wii Fit. NPR’s usually unflappable Steve Inskeep sounded profoundly embarrassed on the radio this morning, as he stood on Wii Fit’s Balance Board and protested to his interviewee: “but you have to understand. I come from a part of the country where people don’t swivel their hips.” Forbes.com reports: “It’s a deceptive piece of technology that turns the monotony of exercise into a charming game.”
I’m all for a mass audience achieving BMI nirvana with a videogame. But what really got my attention is a recent conversation with an “e-patient” I’ve come to know as I’ve nurtured our emerging Patient Wisdom™ platform over the past year or so. E-patients are a growing, Internet-savvy cohort (over 50 million in the U.S., according to Jupiter Research), who are sharing valuable information and experience as they navigate the healthcare system and manage chronic or serious conditions.
It turns out my e-patient friend, who has multiple sclerosis, discovered the fitness benefits of the Wii months and months ago. Even if you have very limited mobility, she tells me, the motion you engage in in almost any Wii game is great for balance, upper body strength, hand-eye coordination – all important to MS patients. Some innovative rehab hospitals have actually integrated the Wii into their therapy programs, more often as a result of word-of-mouth or other viral buzz than an article in any peer-reviewed journal.
Will Nintendo ever build a marketing campaign around wheelchair-bound gamers? I’m not betting on it, at least not yet. But I never cease to be impressed by the wisdom and creativity of patients seeking to improve their quality of life, and the power of the Web to spread the word.
Our tags: e-patient, social networks, videogames

June 13th, 2008 at 4:39 pm
I got a 494 in the soccer balls (missed only one). I am a Wii Fit Champion. At least with that one. Don’t look at my ski jump score.
June 17th, 2008 at 4:34 pm
Will Nintendo ever build a marketing campaign around wheelchair-bound gamers?
Nintendo may not, but some other company – perhaps one that hasn’t even been started yet – probably will.
With any successful, new technology platform, smart, hungry entrepreneurial people rush to fill voids that the original creators of the platform might never even have perceived. Look how many niche-market PC applications sprang up to help people choose the right breed of dog, xeriscape their patios, build their own Klingon batleh’ (it’s a sort of double-ended sword, for all you non-Trekkers) and learn to play the oud.
You have to believe that, right now, hundreds of people are dreaming up all sorts of hacks and mods and new applications and accessories for the Wii that can be marketed to people in all sorts of different “ability-niches”. Some will remain in their inventors’ basements but others will make it out into the big, wide marketplace to give everybody a chance to get up (or sit down, as the case may be) and boogie for fun or physical therapy.